(no subject)
Dec. 9th, 2003 01:21 amThis is a really interesting article about how gender constructs in characters of video games affects their playability and so forth. It's a really good, thought-provoking article, and I can't recommend it enough.
*snerks* I so want to play Arcanum:
One of my favorite PC Role-playing games is Arcanum. What I like about it is that the gender you choose for your character affects the paths open to you as you play. [...] One of the quests in the game involves gaining entrance into a gentleman's club. In this steam-punk Industrial Revolution world, attitudes are still very sexist. The doorman at the gentleman's club won't let my female elf in. But I have a special letter from the owner. At that point the unhappy doorman allows the lowly female into the club, although he cautions me to make my business quick.
I got that letter, incidentally, by sleeping with the slimy and lascivious owner of the club. I had the choice to beat him up for it, but my character was too weak to take him on, so I chose the sexual way out. Brilliant!
I thought this was also interesting, and echoed my (unspoken) minor dissatisfaction with Diablo II:
One word of caution: don't design characters whose attributes are tied too closely to gender. There's a danger of stereotyping, for one - why are females always archers, elves, and thieves? Part of the fun of a game, as I'll talk about in the next section, is being able to play with gender stereotypes.
[...]
Justin adventured with me as a massive troll shamaness. "You don't see female dwarves or trolls in Tolkien," he says. "All the trolls are genderless, which is to say, they are male."
*snerks* I so want to play Arcanum:
One of my favorite PC Role-playing games is Arcanum. What I like about it is that the gender you choose for your character affects the paths open to you as you play. [...] One of the quests in the game involves gaining entrance into a gentleman's club. In this steam-punk Industrial Revolution world, attitudes are still very sexist. The doorman at the gentleman's club won't let my female elf in. But I have a special letter from the owner. At that point the unhappy doorman allows the lowly female into the club, although he cautions me to make my business quick.
I got that letter, incidentally, by sleeping with the slimy and lascivious owner of the club. I had the choice to beat him up for it, but my character was too weak to take him on, so I chose the sexual way out. Brilliant!
I thought this was also interesting, and echoed my (unspoken) minor dissatisfaction with Diablo II:
One word of caution: don't design characters whose attributes are tied too closely to gender. There's a danger of stereotyping, for one - why are females always archers, elves, and thieves? Part of the fun of a game, as I'll talk about in the next section, is being able to play with gender stereotypes.
[...]
Justin adventured with me as a massive troll shamaness. "You don't see female dwarves or trolls in Tolkien," he says. "All the trolls are genderless, which is to say, they are male."